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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

J Kunjeh
Gallente
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Posted - 2011.04.29 17:53:00 -
[1]
Can we get the jukebox to stop interrupting my playlist with a new song when I activate an acceleration gate in dead space? It doesn't happen every time, but often enough that it's annoying. Especially when you're listening to a long file (say, an hour long), because then it starts it all the way back to the beginning and you cannot fast forward it! Annoying.
~Gnosis~ |

J Kunjeh
Gallente
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Posted - 2011.04.29 22:11:00 -
[2]
This may be stretching the topic a bit, but how about CCP look into contracting with a fulfillment house that can do shipping to N. America for less than a capital ship? I would order more cool Eve stuff than I already do if it didn't run me $50 to get it here. Amazon fulfillment would be a good choice. 
~Gnosis~ |

J Kunjeh
Gallente
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Posted - 2011.05.02 13:56:00 -
[3]
How about a "reprocess" button on the sell item popup box? So if I decide to "sell this", but then see the prices and want to reprocess the item instead, I don't have to close the sell box and then right click the item again to reprocess. I can do it on the sell screen.
~Gnosis~ |

J Kunjeh
Gallente
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Posted - 2011.05.05 20:01:00 -
[4]
Originally by: Kelniun Currently right-click menus can be a bit of a pain to use quickly. For example, in space, say I want to use the right-click menu to warp to a station to turn in a mission. There's a handy bookmark and everything.
However, if I didn't have the foresight to position my mouse on the right part of my screen, I have to move my mouse from one side of the screen all the way to the other just to navigate the right-click menu. It would be very convenient to have an option to force the right-click menu to alternate which direction they pop up in so that you only have to move your mouse a little to the left or right at each drill-down, instead of all the way across. It already works somewhat like this if it runs out of room to the right, but it would be nice to be able to force this behavior to speed things up.
I second this one! Anything to reduce the number of clicks (I don't mind the complexity of the UI where necessary, but it can be complex and less of a clickfest at the same time).
I would also add: can we get customizable right-click menu's like we have with the overview? And if so, can we also be allowed to save multiple templates for different uses?
~Gnosis~ |

J Kunjeh
Gallente
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Posted - 2011.07.31 08:30:00 -
[5]
Edited by: J Kunjeh on 31/07/2011 08:30:55 Fix this and save on server calls: when say warping to a gate and you have the overview focused on the gate, the "jump gate" icon stays grayed out until you get close to the gate and then it goes white indicating you can now jump the gate. Trouble is, you really can't yet...it takes a few more seconds after the button goes white before it actually allows you to jump. Meanwhile you're spamming the button over and over until it works.
So, please make it stay grayed out until it actually works when clicked on. Would that save a bunch of useless server calls? ______________________
"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) |

J Kunjeh
Gallente
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Posted - 2011.07.31 15:49:00 -
[6]
Originally by: Brit Green Here's a little thing that seems to be new. Small but annoying. Having to click multiple times to close windows now. The click box over the little Xes seems to have a life of there own. Can be frustrating when you have a half dozen windows open and the being targeted alarm starts. By the time you've cleared the screen to see what's up, it's either some rat or you are in a pod.
Yes, this. It happens to me all the time...please fix. ______________________
"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) |
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